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The game takes place 60 years after the events of the original, in the troubled city of Albion. The streets have become covered in soot and darkness, making it abysmal for most of the people that live there, save for the rich. As the offspring of your Fable II character, you step in to change things. Half the game shows your rise to power, while the other half puts you in control of the kingdom, which strengthens or crumbles based on your decisions.
Emotional involvement received even greater attention in Fable III. Instead of clumsily tooling around with an RPG system or a heads-up display, you control your actions through simple button presses. For instance, in one scene, your character seeks his daughter in the village. Upon finding her, you scare off her friends, leaving her in tears. To ease her pain, you playfully throw her around. You then walk with her through the town, only to come to a stop at a bar. You feel like getting a drink, but she stops short, knowing she can't go in with you. It's up to you to decide whether to leave her outside or go home.
Another example involves a homeless beggar in search of something to get him through the night. At first, it appears your character will come to his aid. However, later in the demo, it's revealed that your good intentions are anything but, as you begin dragging the poor guy to a factory to sell him as forced labor.
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